SECRETS THE FIRST BERSERKER: KHAZAN TOP

Secrets The First Berserker: Khazan Top

Secrets The First Berserker: Khazan Top

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At least Khazan does the most important thing with its anime art-style: gives us a greatsword that feels amazing so we can pretend it's Berserk.

Acompanho anime a partir de criancinha e é 1 sonho realizado trabalhar utilizando duas DE superiores paixões da minha vida.

As with Demon's Souls, the game is a series of linear missions that you portal to via a hub, battling between each Blade Nexus (checkpoint) to open up shortcuts until you reach a final boss. Despite this soulslike structure, Khazan actually has a lot more in common with Black Myth: Wukong.

Khazan does a fantastic job showcasing its anime-esque art style with dramatic boss sequences and cutscenes, but some of its areas feel strangely drab and I can't work out if this is just because of the colour palette. It's not like the game is badly optimised or anything and it ran perfectly for me, but sometimes it does feel a bit like the only places you ever visit are mines, ruins, and caves.

Despite somewhat samey missions and a flat protagonist, Khazan's combat and boss design are some of the best I've seen in a soulslike.

Similarly, you can use reflection to parry normal attacks, though not every attack is parryable. It's up to you to work out which and weave that into your strategy.

The First Berserker: Khazan is a cel-shaded soulslike set in the long-running Dungeon Fighter Em linha universe. You play as Khazan; a celebrated general renowned for defeating the "Berserk Dragon" (just in case you were in doubt this is effectively anime), now exiled and mutilated by a court The First Berserker: Khazan of jealous nobles.

It's more that having been spoiled by all the accoutrements of the modern soulslike—elaborate NPC quests, secrets, exploration—Khazan and its no frills linear structure can feel basic at times.

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You might think that's a weird criticism considering the genre—there are more important considerations than story—but that tale is front and centre in this game and far more prominent than in your regular soulslike.

Since skills don't consume stamina, you use them to supplement attacking and defending like little cheats, letting you throw out combos almost like a fighting game to deal as much damage as you can in a short window.

Moderno soulslike, Khazan reúne elementos qual deram certo na Classe e faz seu próprio suco — e um suco bastante bom de modo a se repetir

Também igualmente similarmente identicamente conjuntamente temos personagens demasiado bem escritos qual acompanham este protagonista durante a jornada e que agregam muito natural de modo a o conteúdo da história.

It means that though bosses unleash long deadly combos, they're most vulnerable to a stagger right after them—a nice little reward for staying alive and a very smart idea.

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